1/7/2024 0 Comments Ev nova plugins win![]() I’m almost tempted to say that ionization doesn’t belong on primaries, since they usually have no restrictions on them and are fairly easy to hit targets with. Ionization is a very strong status condition because it kills maneuverability, which is essential in EV combat. If you’re restricting the ammo to one specific outfitter, a strict ammo limit will 90% of the time just result in a lot of meaningless busywork. They can be very fun, and lead to nail-biting combat when the ammo is needed to take out an enemy, but be mindful of when/how the player will restock the ammo. Enemies should always be doing something to actively kill or disable the player or they are irrelevant.īe careful with strict ammo limits. Defensive enemies can lead to obnoxious stalemate scenarios where neither the player or their enemies can beat each other. As such, ships with slow speed and short range need some sort of special ability to compensate.Īggressive enemies over defensive enemies. Damage and durability are fine, but range and speed will always beat them in the player’s hands. Range and speed are the two most powerful stats. I spend an unhealthy amount of time thinking about EV plugins, and I wanted to share some of my thoughts on what makes combat good or bad in these games. My goal is to eventually play every TC ever made. I've probably played at least 10 true TCs, along with a bunch of major expansions/overhauls. I'm DrFiveMinusMinus, the creator of Brave New Void and the upcoming TC White Dwarf, and I play a lot of TCs. ![]() (originally posted by me in the EVN discord)
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